Avowed: Sell Or Break Down Gear? The Definitive Rarity-Based Guide For Max Value
Contents
The Core Conflict: Skeyts vs. Salvage Materials
The decision to sell or salvage is a direct trade-off between immediate liquid capital (Skeyts) and long-term crafting potential (Materials). In *Avowed*, the game's economy is structured in a way that heavily favors one option for common gear and the other for unique items.Why Selling Common Gear is Almost Always Better
When you sell a piece of Common (white) or Fine (green) weapon or armor, you receive Skeyts, the primary currency. When you break it down, you receive basic Crafting Materials like Softwood Branch, Iron Ore, or Common Leather. * Vendor Availability: Unlike many other RPGs where materials are scarce, *Avowed*'s Vendors in major hubs and even Traveling Merchants restock their full inventory of common crafting materials every few in-game days (typically after 4 rests in your camp). * Material Cost vs. Sell Price: The Skeyts you earn from selling a piece of gear are generally worth more than the cost of buying the exact same materials you would have received from breaking it down. This means selling and then buying the materials you need is a more efficient use of your time and inventory space. * Buying Power: Skeyts are essential for buying Unique weapons, Armor Sets, Potions, and non-renewable Plants from various merchants, which are items you cannot acquire through simple salvaging.The Definitive Rarity-Based Strategy for Inventory Management
To simplify your inventory decisions and ensure you are never short on cash or rare materials, follow this definitive guide based on the item's rarity. This strategy is the most efficient path for weapon and armor Upgrades throughout your entire playthrough.1. Common and Fine Gear (White & Green) – ALWAYS SELL
This category includes the vast majority of drops you will find from standard enemies and lower-tier chests. * Action: SELL to the nearest merchant. * Reason: The materials gained from salvaging are inexpensive and easily purchasable from any vendor. Your priority should be building a large stockpile of Skeyts. This cash reserve will be vital for buying high-value items and refreshing your stock of common materials as needed.2. Exceptional Gear (Blue) – SELL or BREAK DOWN (Situational)
Exceptional items are the first tier of gear that starts to offer slightly better properties. The decision here is based on your immediate needs. * Action: SELL if you need Skeyts or are low on Gold. BREAK DOWN if you are actively trying to upgrade a specific piece of gear and need a small, immediate boost of intermediate-tier materials (like Hardwood or Fine Metal). * Reason: These items often yield better-quality materials that still restock at vendors, but the value proposition is slightly closer. When in doubt, selling remains the safer, more flexible choice.3. Unique and Legendary Gear (Purple & Gold) – ALWAYS BREAK DOWN
This is the single most important exception to the 'always sell' rule. Unique and Legendary gear pieces are the only consistent source of the rarest upgrade material in *Avowed*. * Action: BREAK DOWN any Unique or Legendary items you are not actively using or planning to use. * Reason: Unique gear is the most lucrative source of Adra. Adra is the crucial, high-tier resource required to perform the final and most powerful upgrades on your chosen weapons and armor. It is not easily purchased from vendors and is significantly harder to farm than Skeyts. Sacrificing a few Skeyts from selling a Unique piece is a small price to pay for a guaranteed piece of this rare material. This is the single best way to ensure your favorite gear reaches its maximum potential.Advanced Tips for Maximizing Your Inventory Value
A successful adventurer in the Living Lands must be a savvy economist. By incorporating these advanced tips, you can ensure your inventory is always working for you.Prioritize Adra for Late-Game Power
Adra is the bottleneck for maximum power. Focus your Salvaging efforts entirely on acquiring this resource. If you find a Unique weapon that is not suitable for your current build—for example, a Two-Handed Sword when you are a Dual-Wielding Rogue—do not hesitate to break it down. That Adra will be better spent upgrading the Daggers you actually use.The Role of Crafting Materials and Upgrading
Remember that *Avowed*'s crafting system allows you to upgrade lower-tier materials into higher-tier ones. * Tier Up: You can combine three units of a lower-tier material (e.g., Softwood Branch) to create one unit of the next tier (e.g., Hardwood). * Strategic Selling: Because of this system, you should feel comfortable selling all your Common and Fine gear. If you suddenly need Hardwood, you can simply buy the necessary Softwood Branch from a vendor using your Skeyts and then craft it up. This confirms that Skeyts are the most versatile resource.The Importance of Vendors and Restock Cycles
Make it a habit to visit all major Crafting Vendors and General Goods Merchants every time you return to a hub like The Citadel or Shattered Pass. * Buy in Bulk: Use the Skeyts you earned from selling your bulk gear to purchase all the common materials you anticipate needing, effectively turning your unwanted loot into guaranteed upgrade components. * Non-Renewable Resources: Always prioritize buying Plants and rare Alchemical Ingredients from vendors, as these often do not restock and are vital for creating powerful Potions and Elixirs.Entity List for Topical Authority (LSI Keywords)
The most effective strategy in *Avowed* is a balanced approach. By selling your Common Gear and Fine Gear for Skeyts, you gain the capital necessary to purchase common Crafting Materials from Vendors who Restock every few days. The single exception is any unwanted Unique Gear or Legendary Gear (Blue, Purple, Gold), which must be broken down (Salvaged) to acquire the scarce and critical upgrade resource, Adra. This material is essential for Upgrading your favorite Weapons and Armor to their maximum potential. Other key entities include Traveling Merchant, Softwood Branch, Hardwood, Iron Ore, Fine Metal, Potions, Alchemical Ingredients, and The Living Lands.
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